No I can't send you the .ved as I tested it in a game I'm currently helping develop.
You can use the current character if you like.
in an
execute a script action part
beginFCS("character_name")
Character names are case sensitive. The character name has to be inputted into the function as a string thus it must be wrapped in "speech marks" or 'apostrophes'.
Quick question: are you using the latest public build of Visionaire Studio? Visionaire Studio 4.1. This script will not work in versions before 4.0.1 at the minimum, as I've written it in new shorthand lua script. I recommend using the latest build though.
Script explanation: you execute the beginFCS() function which automatically stores the linked characters size, turns off the way system scaling for the character & activates the loop which will force the character to that scale while loop is active.
endFCS() will automatically disable the loop & enable way system scaling for the character.