Savegame screenshots are partially transparent

  • #1, by nelsoncThursday, 29. January 2015, 03:26 10 years ago
    Is it possible to configure savegame screenshots ? It looks like they are half transparent by default and I would like them plain instead.

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  • #2, by afrlmeThursday, 29. January 2015, 05:07 10 years ago
    You sure? The save game thumbnails should be fully opaque. There is a slight bug with them in the current public build though where they don't contain the scene background / objects in them if you included the shader toolkit script & used the shaderExclude function to prevent the shader from affecting the interfaces / cursor & text, but that has been fixed for the next public build.

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  • #3, by nelsoncThursday, 29. January 2015, 05:18 10 years ago
    I'm sure unfortunately. I'll investigate for a workaround. Thanks for your time AFRLme !

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  • #4, by afrlmeThursday, 29. January 2015, 05:21 10 years ago
    You can't do anything with the save game thumbnails. About all you can do is add an overlay over the top of them or manually create an internal screenshot for the next save game thumbnail with the createScreenshot() function. The save game system is a bit limited in regards to what you can do with it.

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  • #5, by nelsoncTuesday, 03. February 2015, 01:45 10 years ago
    Founded the cause : savegame screenshots are displayed on a bottom layer, on top of the scene background. Said differently, they are displayed on the second bottom layer. Any other layer will overlap the screenshot. Knowing that, I just needed to change my layers.

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  • #6, by afrlmeTuesday, 03. February 2015, 02:23 10 years ago
    Hmm yeah I was wondering if you had layered an image over the top of them, but then I forgot to actually post the question! grin

    Since 4.x object images/animations can be placed on top of save slots. But there is no z-index (layer order) in menu scenes so all images / animations placed in same spot as a save slot will be displayed above said save slot. If you want to add a background image behind it then add it to the scenes background image. If you want to add an animation then you will need to cut out the image/animation so that it fits around the save slot.

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