Save into selected save slot

  • #1, by andiliddellTuesday, 22. July 2014, 21:15 11 years ago
    I'm sure I once read a thread about this but the forum search is turning up nothing. Apologies in advance if im repeating a question:

    It seems after following the glen fx tutorial for creating a save/load screen, that the game saves into the next available empty slot rather than the slot that you select.

    Is there a way around this, or is this the default behaviour until the slots are full?

    I'm using the V4.0 Beta version

    Thanks

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  • #2, by afrlmeTuesday, 22. July 2014, 21:23 11 years ago
    Yes this the default behavior of the save system. If you want to save into a specific slot then may I recommend using the autosave/quicksave system? You can't generate thumbnails for it but you could theoretically create text/image names, dates, locations, game completion percentage etc or even setup a similar save/chapter/episode system as seen in tell tale games: the walking dead, or the wolf among us.

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  • #3, by andiliddellTuesday, 22. July 2014, 21:31 11 years ago
    Cheers AFRLme, another save question, the default behaviour of the glenfx tutorials "resume" button is to send you back to the currentscene of the character.

    This causes a major issue in a few of my rooms, as it re-runs the "At begining of scene action" which can lose a player some progress if they were halfway through the puzzles in that room.

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  • #4, by afrlmeTuesday, 22. July 2014, 22:15 11 years ago
    ahh you need to wrap at begin of scene actions with an if query. Say you've already performed the actions in the at begin of scene action then you should have it set a condition or adjust a value.

    We then use this condition or value to determine if the actions inside of the at begin of scene action should be executed.

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