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  • #1, by paul-1Friday, 31. July, 11:58 A week ago
    Hi wink

    is it possible to go back in the reading of the text?
    for example the text says :

    1-Hello, my name is Paul-1
    2-I don't know how to speak English
    3-because I have two neurons

    via the mouse wheel or other is it possible to read 1, 2, 3 then 3, 2, 1 ?

    I do not know if I am clear but thank you in advance wink

    Newbie

    32 Posts


  • #2, by MachtnixFriday, 31. July, 15:08 A week ago

    Ich weiß nicht genau, was du meinst. Man kann die Auswahl der Antworten so anlegen, dass sie nach Aufruf nicht gelöscht werden - also stehen bleiben. Dann kann man jederzeit 2,1 oder 3 erneut anwählen, je nach Belieben.


    I'm not sure what you mean. You can set up the selection of answers in such a way that they are not deleted after being called up - i.e. they are left standing. Then you can select 2,1 or 3 again at any time, as you wish.

    Thread Captain

    1079 Posts

  • #3, by paul-1Monday, 03. August, 00:18 6 days ago
    hi wink 
    thanks for the answer and sorry for the delay but I know this function and it's not this one, what I'm talking about is to be able to come back on a previous dialogue

    Newbie

    32 Posts

  • #4, by esmeraldaMonday, 03. August, 09:08 6 days ago
    Maybe you could explain with a bit more detail what you want to achieve? 
    So it is not going back to dialog choices. (you said you know this function)

    You want, whenever a character says something, be able to reverse the conversation and go back line for line? If that is it, I have no idea if that is possible and how it could be done.

    Great Poster

    385 Posts

  • #5, by MachtnixMonday, 03. August, 15:14 6 days ago
    If you want to reverse the order the player has chosen - which can be different each time - you probably have to work with values, i.e. you have to assign a value to each answer, add it up and then query this order in a script or action. If there aren't too many answers, you can also control everything with If queries... awesome!

    But if you want the order to be always the same (i.e. always 4,3,2,1...), then it's easier to use a new dialog with just this order. What you want to achieve, however, is not clear to me.

    Mathematically it would be quite simple: you fill a set (Menge) or a table or a string one after the other with the values, the player has e.g. answered 3,1,4,2 and so it would be in the filled string / table, which just has to be read out. But the structure of this dialog in Visionaire would be damn complicated - and how something like this is programmed in Lua, I don't know...

    Translated with www.DeepL.com/Translator (free version)

    Edit: may be you want a diary, a notebook for the already spoken dialogs? That would be quite a nice idea.

    Thread Captain

    1079 Posts

  • #6, by paul-1Monday, 03. August, 23:58 6 days ago
    You want, whenever a character says something, be able to reverse the conversation and go back line for line? If that is it, I have no idea if that is possible and how it could be done.
    that's exactly it, sorry if I'm not clear but I use a translator wink

    in the absolute it is not important, it was just to facilitate the game, it remains the possibility for the player to save and restart differently, in any case thank you for your help wink have a good day

    Newbie

    32 Posts

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