If you want to reverse the order the player has chosen - which can be different each time - you probably have to work with values, i.e. you have to assign a value to each answer, add it up and then query this order in a script or action. If there aren't too many answers, you can also control everything with If queries... awesome!
But if you want the order to be always the same (i.e. always 4,3,2,1...), then it's easier to use a new dialog with just this order. What you want to achieve, however, is not clear to me.
Mathematically it would be quite simple: you fill a set (Menge) or a table or a string one after the other with the values, the player has e.g. answered 3,1,4,2 and so it would be in the filled string / table, which just has to be read out. But the structure of this dialog in Visionaire would be damn complicated - and how something like this is programmed in Lua, I don't know...
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Edit: may be you want a diary, a notebook for the already spoken dialogs? That would be quite a nice idea.