It's been a while but I'm finallly back bug testing my game and unfortunately remembering why its been over 9 months since I last touched it.... ARRRGGHH the frustration
The bug testing procedure is so time consuming with VS and there's a couple of really frustrating "features" that are creating so much more work for me.
When a player clicks on "save" to go to my save menu, even if they decide not to save and immeidtaely click "resume" the scene they were on restarts, as if they have just arrived at the scene, so the player position and any other complex if statements that ran at the start of the scene get ran again.
It's forcing me to write further wordy if statements to check a "justCameFromMenu" condition on EVERY room in my game to work around the fact a menu load in VS is actually a totally new scene, rather than just being an overlay that pops up infront of the active scene. This would be a much better solution, meaning you dont leave the active scene and nothing needs to be reset or re checked and positioned every time.
Other than a basic autosave/resume game method, (which im trying to avoid) does anyone have a solid workaround for this?