Questions to "Build game"

  • #1, by LebosteinWednesday, 04. March 2015, 18:42 6 years ago
    1. Where I can set the name of the executable file inside Visionaire? If I press "Build game" I can only set the name of the *.vis file but the game executable with the *.vis file inside is named "Visionaire Player.app" every time.

    2. The "Build game" operation leaves a "tmp" folder with a "game.veb" inside my game data. I think the build folder should be used for some temporary files.

    Thanks

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  • #2, by afrlmeWednesday, 04. March 2015, 19:02 6 years ago
    1. .app? It usually tends to name the executable file the same as the .vis file. But you can rename both of them. If you rename the .vis file then you need to make sure you add a line to the config.ini file...
    file = name.vis
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    ...replace name with whatever you named the .vis file.

    Quick note: there are applications available that will let you edit the information contained within executable files such as details & the applications icon. It's a shame that there's no meta embedding section included in the build window to allow for adding custom icons & details.

    2. no idea.

    Imperator

    6846 Posts

  • #3, by LebosteinSaturday, 07. March 2015, 09:37 6 years ago
    An other question:
    Can I see in the report.txt file if graphic or sound files are missing? Or is this a list with the included files only?

    Key Killer

    601 Posts

  • #4, by afrlmeSaturday, 07. March 2015, 10:45 6 years ago
    You have to set the log level to "info" in either the vs player options tab. Or inside of the config.ini & then it should print most error / warning messages to the log including messages about the missing files.

    Imperator

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  • #5, by LebosteinSaturday, 07. March 2015, 14:59 6 years ago
    I have renamed a sound file that is playing at the begin of the first menu scene. After starting and finishing the player I see no warning inside the log file:
    14:57:28: 
    14:57:28: Log file for Visionaire Editor 4.1, full version (Build: 1178)
    14:57:28: Current date: 07.03.15 14:57
    14:57:28: -------------------------------------
    14:57:28: Loading '/Applications/Visionaire Studio.app/Contents/Resources/xml/structures.xml'...
    14:57:28: Loading '/Applications/Visionaire Studio.app/Contents/Resources/xml/actions.xml'...
    14:57:28: Loading '/Applications/Visionaire Studio.app/Contents/Resources/xml/actionParts.xml'...
    14:57:28: Finished sorting action parts.
    14:57:28: Loading valid links...
    14:57:28: Successfully loaded 'xml/validlinks.xml'.
    14:57:30: Serialization finished. Needed time: 13 ms
    14:57:30: SetupParents finished. Needed time: 0 ms
    14:57:30: SortLinks finished. Needed time: 1 ms
    14:57:34: Debug: wxMacLaunch Bad bundle: open
    14:59:35: Debug: wxMacLaunch Bad bundle: open
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    By the way: I can not play the whole game to check if all source files linked in the *.ved file are available. Is there no validity check or something to check my project for missing files or "[empty]" internal object links?

    Key Killer

    601 Posts

  • #6, by afrlmeSaturday, 07. March 2015, 15:09 6 years ago
    Did you set the log level to info? It will only print missing files if it's set to info.

    & that is the correct log file? messages.txt or messages.log are what the log file is usually named. Sometimes there is a visedit.txt or visedit.log file too, but I think that gets added into the visionaire editor folder in appdata/local since 4.x.

    Imperator

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  • #7, by LebosteinSaturday, 07. March 2015, 15:10 6 years ago
    Yes "Info" is set. I am not sure, if there are more than one log files. The time stamps inside the log file I posted are from the last run. I have opened the log-file viewer via menu Help / Log window. Where I can find these log files by path? In
    /Users/Lebostein/Library/Application Support/Visionaire Editor
    /Users/Lebostein/Library/Application Support/VisionaireStudio
    I found no *.log or message files.

    Key Killer

    601 Posts

  • #8, by afrlmeSaturday, 07. March 2015, 15:15 6 years ago
    It's osx version you are using, yes? I don't know how that operates. My reply was generally based on windows. I don't think the log file will tell you about objects with empty, but it should tell you about media files that are missing or have incorrect paths.

    Imperator

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  • #9, by LebosteinSaturday, 07. March 2015, 15:19 6 years ago
    MacBook Pro
    13 Zoll (1280 x 800 px), Mitte 2009
    Prozessor: 2,53 GHz Intel Core 2 Duo
    Speicher: 8 GB 1067 MHz DDR3
    Grafikkarte: NVIDIA GeForce 9400M 256 MB
    Software: OS X 10.9.5 (the last Mac OS before Yosemite)

    Key Killer

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  • #10, by afrlmeSaturday, 07. March 2015, 16:23 6 years ago
    The log window opened from vs itself won't tell you anything much at all. It doesn't seem to update.

    You can check log via the console window when running game through the editor. Press TAB to open console then type print log. Page up & down keys should allow you to change pages.

    Imperator

    6846 Posts

  • #11, by LebosteinSaturday, 07. March 2015, 16:45 6 years ago
    Hm.... no log window is opening here

    If I use the internal console with tab + print log I can see a message, that a mp3 file could not loaded. Thats it. But can I get this log file as a text file outside?

    Key Killer

    601 Posts

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