Yep

You could do something like...
Values["value_name"].String = game.CurrentScene:getName()
I think it's .String or it could be .ValueString. I forget which is the correct call method.
Example: add current scene table name, current computer date & time to value "autosave_1"...
Values["autosave_1"].String = game:CurrentScene:getName() .. ", " .. os.date()
Then again it might be more beneficial to return the scene of the current character as current scene will always be the one displayed, which isn't much good if you are using a menu scene for the saving & loading of games. Current scene would only be applicable if you created the custom save / load interface as part of a menu.