PS4 platform

  • #1, by gabartsSaturday, 22. June, 19:10 3 months ago
    Any chance in the future to have the PS4 exporting. Would be nice for example if the editor could assign commands for gamepad buttons. Even if there are plenty of devices to use mouse and keyboards on PS4.

    And for mobiles... how do you assign the right click? 

    Thanks guys

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  • #2, by AFRLmeSaturday, 22. June, 22:37 3 months ago
    Visionaire already has PS4 support, but you need a developer license from Sony  (or something) & to talk to Simon about it. It's kind of pointless aiming for consoles unless you have the required licenses/certs to release games for them.

    Current supported export platforms are:

    windows
    mac
    linux
    ------
    ios
    android
    ------
    html5
    ------
    xbox one
    ps4
    switch

    I don't think playstation has mouse & keyboard support? xbox one has basic mouse & keyboard support, but only for a very limited selection of games currently.

    As for the mobile stuff, I have no idea. Don't own a phone/tablet, so I have no way of testing.

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  • #3, by gabartsSunday, 23. June, 19:54 3 months ago
    Ah ok, it’s a matter of permissions. But the game files?! you need a programmer to make the conversion for PS4/Xbox or what? I mean how you compile for console?

    I’m using the Cross Hair device that for example make logitech g27 compatible for ps4 and you can use mouse and keyboard to play also.

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  • #4, by AFRLmeSunday, 23. June, 20:15 3 months ago
    I think you send your project files to Simon & then he compiles it for you. I'm guessing it requires a bunch of things for it to work on the ps4. All I can say is talk to Simon & ask him for more information in regards to what's needed & what you need to do to develop games for ps4 &/or other console platforms.

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  • #5, by funkygallo-1Wednesday, 03. July, 11:36 2 months ago
    I have an old Xbox One export.
    to do the Xbox One package Simon give me a simply batch script.

    You run this one inside the visionaire project and you have got the xbox one ".exe" that run on Xbox One dev kit.

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