Problem with text pauses

  • #1, by NovelSaturday, 12. April 2014, 23:44 6 years ago
    I'm a bit helpless here so I hope someone knows a solution. I'm still using 3.7.

    I've been using two different computers for working on my game, a slower (netbook) and a faster one (stationary pc). Today in the morning, I went through all the texts on the netbook and corrected the breaks in the speech texts so that they would fit with the audio speech files. In the evening, I wanted to test the game on the fast computer - but the texts are now displayed shorter than on the netbook and the speech files are cropped again. Thus all the tweaking with miliseconds today was for nothing...

    Why is that? Shouldn't a second on the netbook be as long as a second on the stationary computer?

    What can I do here? I'm going to release the game next week at Revision (www.revision-party.net). They have a pretty fast computer there and I want to make sure that the texts are not cropped.

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  • #2, by AlexFriday, 18. April 2014, 01:07 6 years ago
    you can use <pa> as an automatic pause. The text is displayed until the speech file is finished.

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  • #3, by GreenLightDevelopmentFriday, 18. April 2014, 16:58 6 years ago
    Is there anyway, to set up a "Pause" between text? Like "Hold a Pause for 0.5 Second before saying the next Words" or something?

    Ex.:
    Line one: Blabla
    Pause: 0.5 Seconds
    Line two: Blabla

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  • #4, by afrlmeFriday, 18. April 2014, 17:08 6 years ago
    yeah you add <p500ms> for half second pause between next bit of text.

    example 1: display all text on same line

    hi my name is bob <p1000ms> I am a video game designer <p1500ms>

    example 2: display text with line break (drops next text down a line)

    hi my name is bob <p1000ms>
    I am a video game designer <p1500ms>


    example 3: display text until left click

    hi my name is bob



    example 4: display text until linked audio file ends

    hi my name is bob <pa>

    more info here: http://wiki.visionaire-tracker.net/wiki/Displayed_Text

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  • #5, by GreenLightDevelopmentFriday, 18. April 2014, 17:14 6 years ago
    Thanks alot! Exactly, what i was looking for :-)
    /bow

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  • #6, by afrlmeFriday, 18. April 2014, 17:16 6 years ago
    no problem wink

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