I've only started using VS so this might seem kinda stupid since it's a rather common thing in games to be needed I suppose, but I couldn't find it in the forums so here we go:
I have an object / item that's located above the player character (a ball lying on a high wall, to make explaining easier vor me). After some interaction the object is moved via script introduced by AFRLme (https://wiki.visionaire-tracker.net/wiki/MoveObj_%28CMS%29
) to a position more or less next to the feet of the character. (I reckon the script does the same as the implemented "move obj to" feature in VS, but since it works I left it that way
Now I have the following problem:
I set the alignment of the character to the object in VS to the coordinates that correspond to the character standing in front of the wall right underneath the ball. What I already figured out is, that Visionaire keeps this alignment even after the object has moved and now the character interactions with it cannot be triggered anymore cause that point of alignment is outside the borders of the scene (he walks to the edge of the screen and then just stops naturally).
I tried to use the align function and the align script from the wiki, but they seem only to change the direction the character is facing. My hope was that there is an easy way to call and change the coordinates (not only the angle) of the alignment of the character to the moved object so he can walk up to it and pick the frigging thing up.
Thanks in advance and sorry if I missed some crucial information that solves that problem quite elegantly and quickly, but help is appreciated anyways