Hey all, I am very new to this game engine but have wanted to make an adventure game for a long time as a writer and artist but was never able to grasp even the basics of code so this is perfect so far - mostly.
I do have one question that is likely pretty simple but I am wondering if someone can help. Essentially, I am trying to make it so that when I click on an NPC to speak to them, a bespoke talk sprite different than their room idle sprite shows up overlaid on top of the room alongside their text box and dialogue choices - similar to how visual novels treat their NPCs or Myst's occasional dialogue FMVs or if I have to, something like Monkey Island's pub pirates where talking to them has its own separate screen.
Would the easiest way to do this be to make a hidden object center-screen above my dialogue box and just have it appear, set itself to the required sprites, and disappear as the character's text boxes do? Or is there a function somewhere for this kind of thing that I am overlooking? I know this is pretty amateur but I am still learning the vast majority of this.