when I read the documentation, the forum or the wiki, it is usually recommended to use specific formats in VS projects:
- PNG pictures rather than JPG
- OGG audio rather than MP3
- VP8 codec rather than Xvid
- MKV container rather than AVI
Could someone tell me if, except for the copyrights issue (mp3, divx and more are not free of use), there is a true reason to use one format instead of another within VS?
I mean, can there be technical issues if we create a VS game with Xvid videos? or with JPG pictures? or MP3 sound?
The choice of specific codecs can definetely make important changes in a project, and can, for example, totally change the size of a game.
In ASA: Remastered Edition, we are using JPG pictures for the backgrounds of the scenes. There are over 900 of these backgrounds in 1920x800.
A single background in PNG will weight around 2,5 MB
A single background in JPG will weight around 300 kB
The total of size for the 900 backgrounds of the game shows a big difference depending on the choice of compression, and the pictures alone can go from 2 GB in PNG, to only 270 MB in JPG.
So my question is simple: from a technical point of view, can there be a problem in a VS game if we don't use the recommended codecs? Have you ever noticed problems of compatibility, crashes, or anything else?