Pixel art in 1280x720

  • #1, by ygmantellWednesday, 17. June 2015, 16:44 10 years ago
    I want my game to be done with pixel art graphics, though I don't understand how I can get my pixel art graphics to work in the 1280x720 requirement for backgrounds.

    Great Poster

    274 Posts


  • #2, by sebastianWednesday, 17. June 2015, 22:44 10 years ago
    scale up your pixelart razz
    The only problem i see when using bigger resolutions than the graphics which are used is that the character movement looks weirder because they can walk "between the pixels"

    Thread Captain

    2346 Posts

  • #3, by ygmantellSunday, 21. June 2015, 22:59 10 years ago
    I'm not sure you understand
    If I make a character in a 32x32 canvas, it comes out blurry when I re ajust the size to make it bigger

    Great Poster

    274 Posts

  • #4, by afrlmeSunday, 21. June 2015, 23:34 10 years ago
    It's all about scale ratio. Your characters should be approx half the height of your game default resolution @ 100% scale value. Scaling up or down will always create artifacts. It's actually better to scale down than up, because down often makes things sharper although it can lose detail, however scaling up will often end up blurry / pixelated, thus it loses even more detail than scaling down.

    Imperator

    7285 Posts