Pixel art adventure games

  • #1, by ygmantellWednesday, 17. June 2015, 18:47 5 years ago
    I want my game to be done with pixel art graphics, though I don't understand how I can get my pixel art graphics to work in the 1280x720 requirement for backgrounds.

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  • #2, by SimonSWednesday, 17. June 2015, 21:46 5 years ago
    I don't really know what you want to do and what's not as expected. For pixel art you need to set nearest neighbour interpolation. You can set your own resolution if you want. If you want to do pixel art at higher resolution you need to double your image size without filtering.

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  • #3, by fulviovThursday, 18. June 2015, 11:47 5 years ago
    There is no resolution requirement for backgrounds. You have to set the resolution of your game to whatever you like, and activate the "pixel effect" option and "nearest neighbor" filters ... that is all smile

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  • #4, by ygmantellSunday, 21. June 2015, 23:00 5 years ago
    I'm not sure you understand
    If I make a character in a 32x32 canvas, it comes out blurry when I re ajust the size to make it bigger

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  • #5, by sebastianSunday, 21. June 2015, 23:49 5 years ago
    activate "nearest neighbor" as magnification and minification filter. Also activate "pixel effect". All can be activated in the game settings.

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  • #6, by fulviovMonday, 22. June 2015, 01:59 5 years ago
    If you enable pixel effect and the neighbor filters you won't get blurring when in full screen or when you resize the game window.

    This is a screenshot of my game, running at 320x180:

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  • #7, by sebastianMonday, 22. June 2015, 04:08 5 years ago
    @fulviov how did you set your screenresolution to 320x180? the smallest i can set is 320x200.

    EDIT: my bad. in the explorer i can edit the resolution.

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  • #8, by ygmantellMonday, 22. June 2015, 04:36 5 years ago
    Im sorry if Im not understanding this correct, but I want my game to be runnable at higher resolutions for bigger monitors, but with the same pixelized look. Also, If I want to do the graphics in 8 bit format, how would I do backgrounds. I cant do a whole background on an 8x8 canvas.
    Thanks

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  • #9, by ygmantellMonday, 22. June 2015, 04:39 5 years ago
    Also, will I even be able to see my graphics when using the editor because they are so tiny, or will those two settings take care of that for me while working on the game as well.

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  • #10, by sebastianMonday, 22. June 2015, 06:30 5 years ago
    Yes, even if you set your resolution to e.g. 320x240 (4:3) you can zoom in in the editor and the game can be launched in fullscreen, so the graphics get scaled up. Make sure you activated all the settings i mentioned above to get no blurry zooming.

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  • #11, by fulviovMonday, 22. June 2015, 11:27 5 years ago
    @Sebastian.204 yes indeed - I changed it in the editor explorer settings smile

    @ygmantell You have to pick a resolution for your game and work on that constraint, I am not sure what you mean by doing a background on a 8x8 canvas? If you pick 320x240 for example, you will do most of your backgrounds that do not involve scrolling at that resolution (320x240), and then characters and objects will be obviously smaller.
    Visionaire will automatically scale everything for full screen monitors and various windows sizes.

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