Person not clickable and always in scene (even when not told)

  • #1, by vozerWednesday, 12. February 2014, 16:50 11 years ago
    hey. i hope its the right forum.

    I´m having a really strange problem: i want to set a Person "portier1" in my scene and on hover or click on the person, the button changes and a text will be said.
    Problem is, nothing happens. As if the npc isnt there at all.
    Another strange thing is, that it doesnt matter if i tell my npc to be in the scene or not, he is there always.
    Has to be one and the same problem maybe.

    When i copy the same actions onto an object it works without problems.
    Here you have some screenshots:

    Any help would be appreciated.
    thx

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  • #2, by afrlmeWednesday, 12. February 2014, 17:02 11 years ago
    hmm... the person is in the scene because you assigned the default start point of the character to the portier object for that particular scene. as for executing & hover over actions for characters: you have to determine what each command in your interface can interact with via the properties tab; can you interact with objects only? characters only? both characters & objects? what about your playable character? etc...

    you also need to add execution & hover over actions to your characters too; as required.

    hope this helps somewhat?

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  • #3, by vozerWednesday, 12. February 2014, 17:58 11 years ago
    hey!
    for 1) like i said it doesnt matter if i have her assigned to the scene or not (see last image), she is still there.
    2) the take and look command (assigned to left and right click) are assigned to be working on objects and persons. (see image)
    3) what do you mean by that? i have assigned the click and hover-actions to the npc.

    btw: Just implemented yout slide-interface, nice piece of work , thx smile

    Newbie

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  • #4, by afrlmeWednesday, 12. February 2014, 20:59 11 years ago
    cheerssmile

    -- * --

    so she shows up on in the exact same spot on the scene? or just on the scene in general regardless of whether on not you assign her to anything?

    would you be willing to send me the .ved & resources so I can see if I can spot the issue?

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  • #5, by vozerWednesday, 12. February 2014, 21:15 11 years ago
    you got a message with the link

    Newbie

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  • #6, by afrlmeMonday, 17. February 2014, 21:59 11 years ago
    the reason she was showing up in the scene is because you used the change scene action & assigned her character to the start spot - via the new game button "semester"... you should have used the change to scene of character or the show scene/menu action instead.

    The reason you couldn't interact with the character is because on mouse over/out you were just changing the mouse cursor icon & not the command. The command was still set as "gehen" which was only set for interacting with objects.

    If you don't plan on adding a coin or icon/text command selection interface then I would recommend just using a single command button like the broken sword & runaway games. You can just change the mouse cursor icons on mouse over/out etc... much simpler than messing about with loads of commands.

    check out this wiki page I have been working on for some examples & tutorials on the different kind of command interfaces currently possible in Visionaire Studio. I've not finished writing the tutorials for each of the interfaces yet, but the general explanations for each are on the main page I've linked & I've finished the tutorial pages for both the single command interface & the cycle command interface. http://wiki.visionaire-tracker.net/wiki/Control_Interfaces

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  • #7, by vozerTuesday, 18. February 2014, 14:13 11 years ago
    hey, thx. i see the problem now.

    to the interface thing: I would actually prefer a broken sword-deponiastyle as described by you in the wiki.
    Thats why i´m trying to achieve the coded version (from the other topic) surely the easiest would be "read the bloody manual"-Variant smile

    Newbie

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  • #8, by afrlmeTuesday, 18. February 2014, 17:02 11 years ago
    haha yeah "RTFM" - we used to say that all the time on music production forums but we never actually bothered reading the manuals ourselves... I guess it's a global man thing, to shy away from manuals & diagrams? If I get something from ikea: do I want to waste time reading a manual? no! I'd rather dive straight in & waste time making a mess of it. razz

    I would recommend the broken sword interface to everyone. multi-command interfaces are a bit redundant these days seeing as most game developers strive to create a minimal/simplistic gui.

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