Particles that never die

  • #1, by dionousMonday, 11. December 2017, 11:20 6 years ago
    Hi all,

    Does anyone know how to make particles that never die? I just want to make some dust particles floating around for ever, but it seems that VS is killing them anyway (i have maxed Life setting to 10)

    Thanks!

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  • #2, by afrlmeMonday, 11. December 2017, 14:03 6 years ago
    I'm not very savvy with the particle system, but you could do what Daedalic did for their most recent game: Pillars of the Earth. They used the new display video on/in scene system with blend mode activated for displaying the snow particle effects over the scene as a video. You could probably do the same thing with dust particles. Just create a short looping video & overlay that. It does require more system resources than the particle system (probably), but a small looping video should be fine & you probably have better control of how you setup your particles for the video in after effects or something similar. Or you could create it as regular animation & export as a video.

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  • #3, by dionousMonday, 11. December 2017, 14:52 6 years ago
    Interesting approach with the new video plugin, thanks mate.

    A major issue with the current particle system is that it is still undocumented so let's cross fingers.

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  • #4, by afrlmeMonday, 11. December 2017, 16:01 6 years ago
    haha, I have no clue how to use it either. Never bothered learning it & the documentation on the wiki for the previous particle system contains loads & loads of pages of text. It's basically a novel in itself.

    All I want are small tooltips to pop up when I hover over a section with a quick & dirty explanation of what each parameter/block is for. At least that way I could use it without having to bore myself with the novella.

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  • #5, by dionousMonday, 11. December 2017, 17:20 6 years ago
    Oh yes, and you know what is the pittiest thing? That it's so good and powerful, so much unused potential here...

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  • #6, by PaupasiaTuesday, 12. December 2017, 01:59 6 years ago
    If it can be useful these are the settings that I used in my game to get the effect of dust.
    The game resolution is 1280x720 so I think you'll have to change the center of the emission point.
    Unfortunately, my screen resolution is 1360x768 and I had to break into several files the screen capture. 
    I hope it's understandable anyway grin


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  • #7, by dionousTuesday, 12. December 2017, 15:17 6 years ago
    Thanks for sharing your settings! Hmm, what a nice library we could have for various effects..

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  • #8, by afrlmeTuesday, 12. December 2017, 17:43 6 years ago
    Thanks for sharing your settings! Hmm, what a nice library we could have for various effects..
    That's certainly an idea. Maybe some people would be willing to share a ved & some image resources showcasing some different particles they've created?

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  • #9, by PaupasiaTuesday, 12. December 2017, 23:12 6 years ago
    Well, I have only two particles now. But I can share them, maybe are useful to someone smile
    I just have to create a ved file for them.

    When I make the particles for the fire and the fog, I will share them with pleasure smile

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  • #10, by PaupasiaWednesday, 13. December 2017, 01:11 6 years ago
    Two small files with the settings for dust and for a sci-fi teleporter.


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  • #11, by afrlmeWednesday, 13. December 2017, 01:12 6 years ago
    Well, I have only two particles now. But I can share them, maybe are useful to someone smile
    I just have to create a ved file for them.

    When I make the particles for the fire and the fog, I will share them with pleasure smile
    smile

    Shame we can't export/import preset files. Maybe in the form of xml data or something. I think it would be a nice solution.

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