Trying to get the hang of particles...
What I want to achieve is to show a particle system (small explosion effect) on the main character (or on a different character) and to make it loop once every time an achievement is completed.
I was able to create the effect in the particle tab but the only way I found to make it run is by adding it as a component to a scene, but then it runs endlessly whenver I enter that scene.
So - Maybe someone can point me in the right direction of:
1. How to make it loop once upon a certain action/condition
2. How to make the particle system's center be where the character is standing (and not at a fixed point on the screen).
Any help will be much appreciated.
Thanks in advance!