OSC or MIDI lua scripts

  • #1, by vanoakMonday, 23. October 2017, 20:48 2 years ago
    Hi,

    Does anyone knows if the Lua scripting in Visionaire can make use of OSC and MIDI Lua libraries?

    Thank you.


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  • #2, by afrlmeMonday, 23. October 2017, 23:06 2 years ago
    Unlikely unless Simon implements the lib files for them. Why do you need them?

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  • #3, by vanoakMonday, 23. October 2017, 23:35 2 years ago
    I was importing some legacy projects from (now defunct) Macromedia Director - which Visionaire is handling really well - and some have a connection to tangible components via OSC.

    By reading your answer I extrapolate that extending Visionaire's capabilities with Lua is not currently possible, am I right? Or just specific features? 

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  • #4, by caligarimarteTuesday, 24. October 2017, 00:03 2 years ago
    Super unhelpful Sidenote from my Side: I would reeeally love if Visionaire supported good ol' Tracker Modules WITH the Ability jump between Patterns -- I was sooo pissed when Unity was like "hell yeah, now we support Tracker Music" and they just forgot about the most important Feature... just imagine what great musical Transitions one could create, MI2-Levels of Greatness!

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  • #5, by afrlmeTuesday, 24. October 2017, 04:42 2 years ago
    Super unhelpful Sidenote from my Side: I would reeeally love if Visionaire supported good ol' Tracker Modules WITH the Ability jump between Patterns -- I was sooo pissed when Unity was like "hell yeah, now we support Tracker Music" and they just forgot about the most important Feature... just imagine what great musical Transitions one could create, MI2-Levels of Greatness!
    Tracker? You talking about things like Renoise? I had a friend who made music with that thing. I could never wrap my head around it. I preferred more straight forward DAW with piano rolls like Propellhead's Reason.

    @vanoak: Simon has mentioned that he's working on some kind of plugin module thing for a future update, but I don't really understand exactly what it is for or what it will allow.

    Also a new sound engine is in the works. You can check out some graphical mockups in the most recent kickstarter update that Thomas (Marvel) posted for Oak Island @ https://www.kickstarter.com/projects/visionaire-studio/oak-i... -- browse down the article until you see the images/info. I assume this is still not what you are talking about though. Anyway, general idea behind the new sound engine is that you will be able to directly apply various fx modules & fade, crossfade, filters, adjust volume, the balance & so on for sounds as well as set each sound to the relevant sound channel (sound, music, speech). I'm not 100% sure, but I believe these sounds & the various parameters might be tweakable with Lua script - well at least here's hoping.

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  • #6, by vanoakTuesday, 24. October 2017, 10:41 2 years ago
    Thank you, AFRLme, for pointing the new sound engine which I really did not wrap my head around into, mostly because there is little documentation - no criticism here, I used to develop software so I know the pain of writing documentation while implementing it.

    But I'm using OSC to get data from a Kinect and a Wiimote, which is a more recent technique. MIDI is the way to do it with older hardware, but a viable option in this case.

    So both options would be useful.

    Thank you.

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  • #7, by afrlmeTuesday, 24. October 2017, 12:26 2 years ago
    The new sound engine isn't finished yet. The one in the current version is still a WIP & I don't think it works yet? Simon mentioned that he will be documenting it when it's all done & ready to be used.

    Hmm, sounds interesting. I have Kinect, but haven't tried using it with any pc applications yet - I know iClone accepts it as an input for animation motion capture. It sounds like you are talking about using motion to detect & send signals, kind of like a composer or even one of those theremin things - those things sound amazing by the way.

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  • #8, by vanoakTuesday, 24. October 2017, 13:02 2 years ago
    Yes, something like it. 

    You can get a glimpse of one of the projects, the one that uses the Wiimote, at http://nogordio.com/index.php?text=flowers.

    Cheers.

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  • #9, by afrlmeTuesday, 24. October 2017, 14:59 2 years ago
    Yes, something like it. 

    You can get a glimpse of one of the projects, the one that uses the Wiimote, at http://nogordio.com/index.php?text=flowers.

    Cheers.
    Interesting idea using the wii controller thing to detect tipping/tilt motion to tell the engine to start drawing in water droplets & have them fall down. I assume the more you tilted the watering can the more droplets/faster they dropped down?

    In regards to motion controls: I'm not sure I see much practical use for motion controls for point & click games at the minute. I could see it working in something like a 2D side-scrolling platform game where you could rotate to move one direction or another & flick up to jump, etc. but for point & click I don't see much practicle use for it.

    Then again, only Simon will know whether this is possible or if there would even be any point to implement such a feature. The general future plan for Visionaire Studio is to make the engine more flexible so that other game genres can also be created with it, so who can say what new features will get added in the future...

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