During a dialog scene, an NPC character should do a three frame facepalm animation (character animation), but I can't get the animation play slow enough. The character flickers so I pressume, that the animation is playing correctly, but it is damn fast. There should be 200 millisecond pauses, but no matter what I do, I can't get the animation to play correctly. Walking and talk animations work just fine.
On the playable character, the animations work just right. What should I do to get the three frame facepalm animation running steadily with 200 millisecond pauses during the dialog?