Aye. The object position & direction set is the position & direction the character will walk to & face before executing any actions listed underneath an execute at destination action type.
If the object does not need to be interactable & is just used as a placeholder to place an image or a character, then it could be used for positioning a character. As long as an object doesn't contain an object polygon then it will be ignored by the mouse cursor, yet you can still apply an object interaction point, which could be used to tell a character where to be & which direction to face.