Neyyah - first-person point-and-click adventure puzzle game

  • #1, by aaron-gwynaireSunday, 07. July 2019, 18:46 5 years ago

    Hey guys!

    My name is Aaron Gwynaire. I am the owner/creator of Defy Reality Entertainment, currently working on a game called Neyyah, a game inspired by Myst and Riven. Starting its development in July 2018, it will be first-person point-and-click slideshow style, designed - of course - with the wonderful Visionaire Studio 5. The game is set to be released on PC firstly, then released on other platforms thereafter.


    The gameworld is based on an island world called Neyyah, which is separated by a series of portal devices that the player has to work out how to operate - and figure out why they exist. Your name is Theo, a training assistant in the science department on your home world of Olujay. Your professor and Chief Scientist Vamir sends you to Neyyah in the hope you will be safe there, after realising that you are in danger on Olujay - for reasons you will discover upon your many explorations. You were supposed to be sent to a training facility based on another island on the ocean world of Fayamore, far below the floating rock of your home world, to learn and experiment in the use of a powerful sacred plant known as the Niyashka and the use of Payeeta, pearl devices that are farmed and manipulated to generate vast amounts of energy to support life on Olujay ... Instead, you end up in Neyyah with only a small amount of knowledge given to you by a frantic Vamir on what you're supposed to do when you're there. In order to return to Olujay, you will have to learn about the island of Neyyah - how devices operate, what the island used to be and what it is now ... Not everything is as it seems on Neyyah, and your discoveries will lead you to uncover the biggest secret kept by your people on Olujay ...


    Feel free to check out the 2019 April Test-build 'Spore Docks' playthrough here:

    If you really like what you see, then please jump over to my Patreon page to become a patron and help support the game: - any contribution helps, and there are some great rewards available! Have access to exclusive behind-the-scenes content, seen no where else on social media smile 

    Other links that may be of interest are: 

    There is much left still to do, so I'm going to get back to work ... 
    Have fun with Visionaire Studio 5 guys and good luck with all your creations!


    9 Posts

  • #2, by slopeMonday, 08. July 2019, 09:58 5 years ago
    I felt very happy while reading this site. This was a really very informative site for me. I really liked it. This was really a cordial post. Thanks a lot!


    2 Posts

  • #3, by shicoTuesday, 09. July 2019, 12:11 5 years ago
    Thanks for sharing Aaron, looks great so far. 
    I really like how you used the cutscenes as part of the actual gameplay/interaction with the environment. It definitly adds to the player's immersion in the game as you mentioned in one of your instagram posts.
    Best of luck, look forward to see more.


    21 Posts

  • #4, by NigecTuesday, 09. July 2019, 19:46 5 years ago
    Nice work!
    I'd change the cursors though, I think they are from the Dagon C++ engine or the one before it
    I've used them a lot over the years, someone recently did a game jam

    Key Killer

    627 Posts

  • #5, by Simon_ASAThursday, 11. July 2019, 19:50 5 years ago
    I'm sure he will create his own cursors later, they're probably temporary wink

    Looks great Aaron, you know what I think of Neyyah!

    Great Poster

    321 Posts