This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
Create point and click adventures without coding. The free version covers up to 25 scenes per project. For more scenes or to earn money with your game, you need a license.
See the Indie Bundle Try it for freeHello to all,Not that I know of, but you can fade text belonging to display object text because it is tied directly into the state of the object you link it to, so if the object visibility is changed the object text will have same opacity value or let's say the object has a condition assigned to its properties tab & the condition value is changed to hide/disable the object then the display text will also be hidden/inactive.Is it possible to add fade effects (in/out) to narration text?Rgrds
I just used a font-image, thats transparent by default (e.g. 33%). In your narration-text-action call the text not one but three times, each time at the same location but with a different pause. That way it will fade out in three steps.Interesting workaround. Nice to see what methods other people come up with to counter the limitations enforced by the engine.