#1, by BarneyThursday, 26. September 2013, 14:02 12 years ago
I intended not to use the standard dialogue window at the bottom of the screen which is common amongst adventure games and instead put the dialogue area close to the person the hero is speaking to. Naturally, this would mean that this area has to be put in a different place each time the hero speaks to a new character (depending on where they are standing, so as not to obscure the view). However, it seems that you can designate only one dialogue area for a character, which will be used in all conversations.
Is there a way around this?