Mouse problem

  • #1, by ShyralonTuesday, 24. September 2013, 15:07 7 years ago
    Hi grin
    I recently discovered Visionaire and started making my first game project, everything works fine so far except the mouse, which is extremely lagging/doesn't react properly/in a different area, hard to describe..
    Looks like the actual mouse sometimes is on a different position than the mouseicon.. (Good to see in my WIP - video, where the "actual" mouse AND the mouse icons are displayed.)
    This of course makes my game pretty hard to play, especially the dialogues are nearly impossible if you don't know where to click..
    I already tried a different mouse on my laptop and my pc, so I don't think it is a hardware problem.
    The mouse setup is the same as in the glenfx tutorial.
    Here's the video i was speaking about, so you can see the problem better:


    I would be very happy if someone could help me grin

    (You can reply in german as well..)

    Newbie

    36 Posts


  • #2, by afrlmeTuesday, 24. September 2013, 16:20 7 years ago
    the issue is most likely: that you have not set the animation center correctly for each cursor; or haven't set the animation center at all.

    click on the cursors tab & then for each cursor, click on the grid icon on the toolbar (icon before the eye icon) & then you need to left click on the cursor where you want to set the animation center - this is usually at the tip of the cursor providing your cursor is an arrow; if not then just set it at the point where you want the cursor to be able to interact with objects & characters. the animation center defines the point in which objects underneath the cursor are registered.

    P.S: you may want to zoom into the cursor image a little so you can set the animation center more precisely.
    P.P.S: you must do this for each cursor icon, both active & inactive.

    *edit: I forgot to explain the lagging thing...
    more likely than not; it is lagging because the scene hasn't finished loading all the data (active animations etc)... Visionaire Studio does not load the scene data beforehand. it is either done when a scene loads or alternatively you can preload certain things such as: character/scene/object animations etc via action parts.

    Imperator

    6805 Posts

  • #3, by ShyralonTuesday, 24. September 2013, 18:25 7 years ago
    I checked the mouse again, all animation centers are set properly, still doesn't work better, to the lagging thing, it's not reall lagging, it's more like "jumping"..when I try to drag the mouse in a straight line over the screen, it jumps in certain places (always the same) a bit forward/back..
    Any other ideas?

    Newbie

    36 Posts

  • #4, by afrlmeTuesday, 24. September 2013, 21:30 7 years ago
    hmm...

    you have to set the animation center for the inactive cursors also!
    for instance I can see that it is not set for the arrow cursor as it correctly aligns when the mouse cursor hovers over an object polygon, yet when it's inactive it is nowhere near your windows mouse cursor.

    you have to take into consideration that when you play a different character animation or object animation that hasn't been preloaded before you loaded the scene, that it has to be loaded before it can play & can cause slight lagging/skipping/jumping issues.

    what are your machine specs like? cpu, ram, vram etc?

    Imperator

    6805 Posts

  • #5, by ShyralonTuesday, 24. September 2013, 21:56 7 years ago
    Yay, it was the inaktive mouse cursor animation center, now everything works fine grin
    Thanks a lot, you really are a lifesaver!
    Now I can finally go on with the fun stuff smile

    Newbie

    36 Posts

  • #6, by afrlmeTuesday, 24. September 2013, 22:03 7 years ago
    haha, no problem smile

    Imperator

    6805 Posts

Write post