#2, by afrlmeThursday, 25. June 2015, 16:51 10 years ago
Um if they aren't in the list of available key actions then they might be available in the Lua script keyEventHandler which has access to a lot more keys than the key actions section of the editor.
P.S: I believe you might be able to use the keycode value to check if it's a specific key being pressed as not all of them are included as eEvtKeyName in the engine, as far as I'm aware. You can find a table of keycodes here.