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Mixamo Fuse?

  • #10, by SimonS Tuesday, 04. August 2015, 16:53 11 years ago Quote
    Dae ist supported, you may need to change the texture paths in the dae, you can open it with any xml editor.

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  • #11, by ygmantell Tuesday, 04. August 2015, 18:30 11 years ago Quote
    As a beginner, in all of this, I am completely lost. So I will just stick to 2D. Thanks though.

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  • #12, by AkcayKaraazmak Tuesday, 04. August 2015, 20:33 11 years ago Quote
    1-) Have your character ready in Mixamo

    2-) Expor your mixamo character as .fbx file

    3-) Import it in the 3d software that you familiar with and then export is as .X file and use it in Vis. (Keep the model and textures in same directory when you are using in Vis)

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  • #13, by ygmantell Tuesday, 04. August 2015, 20:54 11 years ago Quote
    Would sketchup work as the 3d software?

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  • #14, by ygmantell Tuesday, 04. August 2015, 23:24 11 years ago Quote
    Never Mind, I tried Sketchup and there is no option to export as .x. Can anyone recommend any free software that will convert the .fbx to .x?
    Thanks

    ps. I found this, http://www.greentoken.de/onlineconv/, will it work to convert?

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