Maximum number of scenes?

  • #1, by BarneyMonday, 12. January 2015, 19:21 5 years ago
    Hi! I've been working on a new prototype lately, and a weird question has arisen: Is there a limit to the number of scenes in a game? The reason I'm asking is, this game has a somewhat unusual structure: I'm using a lot of small scenes with fast transitions between them. It's more convenient to do it this way, but we're talking about potentially hundreds of scenes. Is it even possible?

    Newbie

    42 Posts


  • #2, by afrlmeMonday, 12. January 2015, 19:29 5 years ago
    Don't see why not. All the scenes & data isn't loaded at the same time. In regards to development, I guess it will depend on your machine & the amount of RAM you have - maybe (not sure about this).

    Imperator

    6812 Posts

  • #3, by SimonSMonday, 12. January 2015, 21:19 5 years ago
    Scenes are small, what get's big are the actions and texts. So use 1000, no problem, use 10000, still no problem, considering that a Daedalic game has around 500 000 action parts and 100 000 texts (that's all at runtime in RAM, takes around 70MB for Deponia).

    Thread Captain

    1333 Posts

  • #4, by BarneyMonday, 12. January 2015, 21:44 5 years ago
    Hey, cool! I'm still not sure I'm gonna go this route, 'cause managing a project with a 1000+ scenes seems mighty cumbersome, but it's good to know this can be done in theory.

    Newbie

    42 Posts

Write post