nope
if game.CurrentCharacter.CharacterSize >= 50 then
Conditions["Paradigm_Big_activated"].ConditionValue = true
end
P.S: I find the fastest way to script is to create some workflow functions beforehand, which you can use in any of your scripts to save time, such as: checking / setting a condition or value, setting animation frames, animation direction, animation position with tweening etc. etc.
Quick example:
#1: a function for getting a condition boolean.
function checkCond(c)
if Conditions[c].ConditionValue then return true else return false end
end
to use that in another script you would do something like this... if checkCond("test") then
print("true")
else
print("false)
end
#2: a function for setting a condition.
function setCond(c, v)
Conditions[c].ConditionValue = v
end
Usage...Stuff like this really saves time in the long run as you are not having to type out the full thing each time you need to access or update one of the data structure tables or fields.