A lot of information to digest hahahaha... AFRLme I totally understand what you are saying for the walk behaivor. I'm definitily gonna do that, it's like doing it in After Effects for character animation in order to make right contact floor when characters walks.
Sebastian: Finished means that the animation ends in the last frame regardless of whether the character has already reached its destination. In other words, you click a point destination, the character goes to the position with walkanimation, and when the character arrives to the destination the animation still runs until it reach the last frame.
With this particular workaround I can establish an animation pipeline, more or less logical to link animations between them. Any idea is welcome. Right now I'm trying to establish an action part "Wait until animation is finished" but there's no animation on the Outfits. I attach a screenshot.
I'm really surprised how well the animations are running, I definitly the money for the license worth it 100%. And I'm incredibly excited about the comunity, how fast the people answer the questions. Awesome.
Thanks!