if game.Dialog:isEmpty() then
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if game.Dialog == emptyObject then
if dialogStart == true then
Interfaces.int_interactions.Visibility = 100
--Interfaces.int_interactions.TimeToDestVisibility = 250
--Interfaces.int_interactions.DestVisibility = 100
dialogStart = false
print("fadein interface - dialogend")
end
else
if dialogStart == false then
Interfaces.int_interactions.Visibility = 0
--Interfaces.int_interactions.TimeToDestVisibility = 250
--Interfaces.int_interactions.DestVisibility = 0
dialogStart = true
print("fadeout interface - dialogstart")
end
end
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