Is lip-syncing possible?

  • #1, by dos4gwWednesday, 28. August 2013, 02:28 7 years ago
    Just looking into Visionaire to see if it'll work for my game. I've searched all over but I can't seem to find any tutorials or forum posts on the matter. Is it possible to make custom talking animations for each bit of dialogue? Would it require heavy scripting?

    Newbie

    69 Posts


  • #2, by afrlmeWednesday, 28. August 2013, 12:38 7 years ago
    Daedalic Entertainment have managed to do lip syncing in some of their recent game titles via some clever phonetic mouth animations & Lua scripting...

    I can't say specifically how though, but maybe Mowren will be willing to shed some light on the subject if he sees this post.

    http://profspevack.com/archive/animation/tech_support/images/lipsync_guide.jpg

    http://nursyakilla.files.wordpress.com/2012/05/mouth2.png

    Imperator

    6862 Posts

  • #3, by BigStansWednesday, 28. August 2013, 17:11 7 years ago
    Few days ago i tested papagayo. http://www.lostmarble.com/papagayo/
    It does not support batch processes, but the result was ok. Daedalic written her own lipsync generator, which generates an Lua file with an animation sequence.

    I have it on the list for our next teammeeting :-P

    Great Poster

    361 Posts

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