Is it smart to update?

  • #1, by fabian-schurgersTuesday, 07. July 2020, 12:42 4 years ago
    So the game I am working on, Beetlequest!, is about 90% done.

    I'm using Visionaire Studio 5.10, and I was wondering if it is a good idea to update to 5.11 and the 64 bit version?

    Or would that break too many things? I'm a bit apprehensive, the game being almost done and all smile

    Thanks!

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  • #2, by NigecTuesday, 07. July 2020, 12:59 4 years ago
    I wouldn't update if you are so close. I'd only update if there was fix in the new version I needed. even then I may look for a workaround.
    Simon is away on holiday so thats another reason not to...

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  • #3, by afrlmeTuesday, 07. July 2020, 13:16 4 years ago
    You can technically install both. 5.1.1 will install into a new folder (on windows, not sure about mac/linux) as it will install into program files & not program files (x86) where the previous versions of VS went - having said that, you can technically always install new updates in different folders because it downloads the installer instead of actually updating & overwriting the current install.

    If you do decide to try out 5.1.1, then make sure you make a backup of your current ved first & then try out your project in 5.1.1 & see how it runs & if there's any issues/bugs.

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  • #4, by NigecTuesday, 07. July 2020, 13:21 4 years ago
    On Linux it just runs an appimage, so its not actually installed so I can just keep them all, the issue really is the build tools end up the wrong versions

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  • #5, by fabian-schurgersTuesday, 07. July 2020, 15:56 4 years ago
    Oh, yeah, that's a good idea, thanks guys!

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  • #6, by MachtnixThursday, 09. July 2020, 15:24 4 years ago
    My very personal tip: don't .

    Each of my games that I transferred from 4.2.5 to first 5.0, then to 5.0.5 and finally to 5.1.1 had some other errors. Even the same game from 4.2.5 to the same 4.2.5 version on a different computer (!) did not work 100%. I just found out yesterday.

    I think Vis is therefore very vulnerable to upgrades, which is generally confirmed. 

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  • #7, by fabian-schurgersSaturday, 11. July 2020, 11:26 4 years ago
    Yeah, I tried the update, but it broke some fundamental things of the game.

    Luckily, as the guys suggested, I installed the updated version in another folder, so I was able to quickly go back to the old version.

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  • #8, by MachtnixSaturday, 11. July 2020, 14:34 4 years ago
    I think there are some libraries and ini- and log files which may be shared with each other. If I open the new version there are the last opened files in another version already. Where it gets this information? I suspect also that the pc's performances make a difference what is processed first or which version of dll is important.
    And changings in Lua code too.

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  • #9, by NigecSaturday, 11. July 2020, 21:05 4 years ago
    there's a editor ini file, I'm on linux so I'm not sure of the path, this ini file has the last 9 projects and also stores your serial no details, it also lists the dates for files its using.
    i think it appdata\local\VisionaireEditor\viseditor.ini something like that
     any version from 4.x will use it

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  • #10, by MachtnixSunday, 12. July 2020, 15:28 4 years ago
    Maybe the converting a ved-file from one version to another could be a reason for mistakes. I have built a game f.e. in 4.25, then I go to 5.0, to 5 RC, then to 5.05, to 5.09, now 5.1. 
    The second reason maybe the switching from one to another Lua version which has little, but noticeable changings.
    And the biggest one is the reconstruction of the whole engine to 64 bit with new logics, new editor elements and new features. So: It matures with the customer.... smile

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  • #11, by SimonSFriday, 17. July 2020, 09:24 4 years ago
    5.10 to 5.11: You should update, these are mostly bugfixes.

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