iOS Target Platform (Visionaire Player)

  • #1, by vanoakTuesday, 07. November, 16:32 2 weeks ago
    Hi,

    I was hoping to test a project on my iPhone but the current Player FAQs don't have anything regarding that option nor I'm sure they should. I know enough Xcode to compile an Unity project but that's it.

    Is there a tutorial or written procedure I can follow somewhere?

    Thank you.

    EDIT: sure, i was not aware that i posted twice.

    Newbie

    24 Posts


  • #2, by AFRLmeTuesday, 07. November, 16:47 2 weeks ago
    iOS is currently unavailable. Apple changed something a while back so Simon has been reworking it. I think it should be available again with the next update which is supposed to be happening this week/weekend based on what Simon said recently.

    P.S: can you please edit & delete the duplicated thread, cheers. smile

    Imperator

    5722 Posts

  • #3, by vanoakTuesday, 07. November, 16:59 2 weeks ago
    Ok, looking forward to.

    Newbie

    24 Posts

  • #4, by trepnTuesday, 07. November, 17:03 2 weeks ago
    If you have an Apple developer account you can resign the ipa created by Visionaire Studio 4 (Visionaire Studio 5 doesn't support it yet) with a developer certificate and a provisioning profile created in the apple developer console. I used EasyResigny to do this. When done you can install the ipa using the 'Devices' window in XCode. Here you select your device and use the + icon under 'Installed apps' and upload your resigned ipa. 

    I noticed that the ipa created by visionaire by default only targets tablets, but this can be bypassed by editing the info.plist inside the Visionaire.app file. To do this rename the exported .ipa to .zip, extract, rightclick the Visionaire Player.app, 'show package contents'. Now you see the Info.plist file, open this file and add a value to UIDevice family, I believe this is integer 1 but just open it in XCode this will recognize the values. You'll have to do this before resigning the app.

    Newbie

    6 Posts

  • #5, by vanoakTuesday, 07. November, 17:20 2 weeks ago
    @trpn Thanks for the detailed explanation! 

    When you say "an Apple developer account" are you refering to the paid version or the free one?

    Newbie

    24 Posts

  • #6, by trepnTuesday, 07. November, 17:37 2 weeks ago
    That is the paid account at https://developer.apple.com/, you need this to create the certificates. For as far as I know this can only be done with a paid account.

    Also I wasn't able to get it to work on the Simulator. I get an error that de file architecture is not supported, device works fine though.

    Newbie

    6 Posts

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