Intro Movie Issues

  • #1, by atrusFriday, 21. April 2017, 10:08 3 years ago
    Hello to all,

    Have noticed the following issues with the intro movie (verified in 4.2.5 and 5rc0):

    1. The video doesn't play smoothly, it seems that VS skips some frames, playback is jerkier than the original one. The video is mkv format, 1920x1080.

    2. While the video is playing, the background music from the title screen (which appears after the video) overlaps which is strange.

    Would appreciate any thoughts on tha above, thanks!

    Forum Fan

    237 Posts


  • #2, by afrlmeFriday, 21. April 2017, 12:11 3 years ago
    I recommend playing the video through the game launch actions bit under the main game properties section - same section you added the intro video.

    Set default scene to empty.
    add play video action part inside of the at begin do following (whatever) then after that do a show scene/menu action part that changes it to the menu scene or whatever you need to change it to. Better this way anyway, as you can add multiple intro videos/splash screens.

    As for video playback quality/jerkiness... maybe something to do with codecs you used? mkv is just a container - codecs should be (as far as I remember) vp8 for video & ogg for audio.

    Also quick note: I believe the video plays at 24fps - not 100% sure, but I vaguely recall the fps counter on Steam changing to 24 or 29fps during videos of VS games I have played.

    Imperator

    6846 Posts

  • #3, by atrusFriday, 21. April 2017, 12:41 3 years ago
    I recommend playing the video through the game launch actions bit under the main game properties section
    Thanks for this one, it is indeed a better solution and works nicely smile

    I believe the video plays at 24fps - not 100% sure, but I vaguely recall the fps counter on Steam changing to 24 or 29fps during videos of VS games I have played.
    That's interesting, our video is 25fps/64kbps, would love to have more info on VS's video player to sort this out.

    Forum Fan

    237 Posts

  • #4, by afrlmeFriday, 21. April 2017, 14:51 3 years ago
    I didn't remember the exact fps of the video. Knew it was something around that. I wonder if you make the video 60fps if it would actually play at that speed.

    Only  information I can give you is the video encoding wiki page that David wrote a while back. I assume you've read that though seeing as you are already using mkv video format...

    Imperator

    6846 Posts

  • #5, by SimonSMonday, 24. April 2017, 13:19 3 years ago
    What codecs do you use? Are you only looking at the fps? That might mislead because the rendering will sync to the video. If you want smoother playback you should go for 30fps.

    Thread Captain

    1380 Posts

  • #6, by afrlmeMonday, 24. April 2017, 14:23 3 years ago
    What codecs do you use? Are you only looking at the fps? That might mislead because the rendering will sync to the video. If you want smoother playback you should go for 30fps.
    Speaking of syncing Simon, any chance of adding a parameter into config.ini / options that can force vsync on/off for the game in general? Paradigm game runs too fast for people that don't have vsync forced in their graphics card properties - I tend to have it set to on unless specified in game application, so I never noticed until Jacob mentioned it to me & I tested out what happens when I forced it off.

    Imperator

    6846 Posts

  • #7, by SimonSMonday, 24. April 2017, 14:39 3 years ago
    I will keep VSync on as a default, there are just too much issues. RC0 should work well even without, but it's just wasting performance.

    Thread Captain

    1380 Posts

  • #8, by afrlmeMonday, 24. April 2017, 14:46 3 years ago
    I will keep VSync on as a default, there are just too much issues. RC0 should work well even without, but it's just wasting performance.
    A lot of ding dongs force it off in their graphics card properties, as a result everything works & plays & animates at super speed. Looks pretty mad! grin

    I understand disabling VSYNC in 3D games to increase fps where game timing isn't necessarily controlled by frame changes like 2D game. It completely messes up any timings you add to pause action part or directly add to animation frames. Anyway, no problem.

    Imperator

    6846 Posts

Write post