I'm hoping someone can shed some light on this for me.
I'm simply wanting to have a "controls" interface be shown when I hit the show controls button on my secondary interface. It's just a PNG image that tells the user the main controls for my game. I want it to fill the screen, covering the game and collecting any mouse clicks so the character doesn't go wandering off in the background.
I've tried setting it up as a class type of [empty], miscaellaneous, and options type of interface, but simply cannot get any of these to show up when I toggle them with show/hide interface.
which led me to wonder if you had multiple interfaces (say for 3 different characters), how would you even specify which one of your interfaces to show hide, if they all had the same class type?
Maybe I'm missing something, but this seems overly complicated/unclear to me?
I've tried 3 different solutions and none of them work.
Hope someone can help.