Importing a .po file

  • #1, by PykeSunday, 14. June 2015, 23:27 5 years ago
    Hey guys,

    Is there perhaps some info on how the .po files work?
    I know that you have to create a separate .po file per language. So you set up language, export that .po, and translate it. When I bring it back in however, none of the translations are showing up in the editor or the game.

    Am I missing something obvious here?

    Newbie

    59 Posts


  • #2, by SimonSMonday, 15. June 2015, 00:22 5 years ago
    Hey,

    when you export you will have two infos in your po:

    # active language: English, id:0
    # translation language: German, id:1
    1
    2
    3


    Visionaire will write the translations to the language with the id 1.

    #: id:704643075
    #: context:Kulisse0: Objekt0: '' angewandt
    msgid "Test"
    msgstr "Text"
    1
    2
    3
    4
    5


    msgid is containing the untranslated text and msgstr the translated. You should check if this is matching. Also the comments need to be there because they contain the ids. If you still have problems send me the po and I'll check it.

    Thread Captain

    1333 Posts

  • #3, by PykeMonday, 15. June 2015, 00:46 5 years ago
    Check your mail. grin

    Newbie

    59 Posts

Write post