Hi please forgive this if it is a dumb question,
I am in the process of design characters for a adventure game, I have designed body images, and I want to design the mouthes for animation, I quite like how games like Day Of The Tentacle managed to do mouth animation without proper lipsync, and I am hoping to make my games mouth animation mechanic similar to that of Day Of The Tentacle or a lot of other games without true lipsyncing.
I was wondering though how many mouthes should I make for each character?, just an open and closed, or a half-open, full open, closed , etc.
I was wondering if you might be able to give me some ideas on what you have done in your games, and what has worked for you.
Also I was wondering if its possible to make a map design similar to the old game Jones In The Fast Lane, and have my talking characters appear in the middle box
Like the one attached here, but instead of a guy in the middle box, a talking face instead.
Any comments are greatly appreciated, thank you for your time.
