Nope.
1. create a
called by other action somewhere. In you main characters action tab or somewhere global. Give it a relevant name, something like: "set_command-look" & inside of this called by other action add the set command "look" (whatever you called it).
2. I didn't mean call script. I meant an
execute a script action. You directly add code to it. If you are only using it for setting look then I suppose you can use the call script, if you have other commands then I recommend writing a function or directly writing the if query into an execute a script action each time.
if game.UsedItem:isEmpty() then -- basically we are checking if item table returns empty, if it does then we call an action.
startAction("Actions[set_command-look]") -- calling the called by other action we created in step 1
end -- closing the if query
P.S: the
UsedItem data structure field is item held (dragged or manually set).