How to set the background "object center"?

  • #1, by splatypusTuesday, 03. December 2019, 03:32 4 years ago
    Hi!

    I don't know if I'm doing it wrong or if it's just impossible, but is there any way to change the background object center?

    I think you can easily get what is my issue by looking at the picture, but here is some extra information.

    I uploaded a background with a few objects being already part of that background. So there is a table, seats, and all kind of objects. My plan was to create objects (with no image), add object areas directly on the background, and then set the object center.
    That way, my character would look like being before the seat or the table when below its object center, and behind it when above its object center. All of that being (or so I thought) determined by the object area I would define.

    However, it seems that it doesn't work that way.
    Does that mean that in order to have my character hidden by some object in the background, I need to create a specific object image and upload it as well?
    Do you have any idea how I could do that easily, knowing that the background I'm using here is a full one, with no object on different files?

    Thanks!

    Newbie

    8 Posts


  • #2, by afrlmeTuesday, 03. December 2019, 03:56 4 years ago
    The background image is just a background image. You need to think of your scenes as layers, just like photoshop, & other image/video editing applications.

    You need to add the static images &/or animations into the scene as scene objects & specify an object center value for them.

    A value of -1 will always draw the object behind characters. A value which is the same (or greater than) the height of the scene will always be drawn in front of characters. Any other value will determine if the image/animation will be drawn in front of or behind characters depending on their position in the scene.

    Also I don't think any game engine or animation program works in the way you have described. At least not without using masks, & even if that were possible in Visionaire Studio, it wouldn't be very practical, let alone accurate.

    If you don't have access to the (insert image editing file type here) then you could open it up in something like photoshop & use the cutting tools, or better yet the pen tool to cut out parts of the image & export them as separate images.

    Imperator

    7278 Posts

  • #3, by splatypusSunday, 08. December 2019, 02:12 4 years ago
    Sorry for the late answer!

    If that's the only way, then I just have to get used to it. I had tried it a first time and the result wasn't that good so I thought I might be doing things the wrong way, but I tried again after reading your message, and it kind of worked. Not perfect, but good enough for what I'm trying to do.

    So thanks a lot for your help! smile

    Newbie

    8 Posts

  • #4, by afrlmeSunday, 08. December 2019, 11:54 4 years ago
    Create your images (or get your artist(s)) to create your images/backgrounds with layers in mind so that you can export anything you need from the scene as its own layer with a transparent background - manually cutting something out of an existing image is never going to look great, nor probably be all that accurately cut out; at least not without wasting a ton of time taking great care to draw around the object as perfectly as possible.

    Imperator

    7278 Posts