#2, by afrlmeWednesday, 09. September 2015, 00:56 9 years ago
Is the character always in a specific position on the scene? or do you intend to prevent the character from walking from whatever position they are currently located?
One option is to create a way system with a very small border of a few px around the position of where the character will be. The other option which I think is the better option is to simply replace the playable character with an npc version of the character. Temporarily teleport an npc character into the position of the playable character & teleport the playable character to another scene, then in reverse for when you want to be able to control the character again.
P.S: I'm hoping at some point that one of the devs will be able to provide an action part option or at least a VS data structure field that can be accessed via Lua script for determining when the engine should ignore the update character destination function, as it would definitely simplify the whole thing.