#6, by afrlmeTuesday, 31. October 2017, 11:53 8 years ago
Apparently you can now duplicate (create) & destroy objects with Lua script, but it's not like GameMaker Studio where you can create Finite State Machine per object type to give it random properties on creation such as speed, rotation, direction & so on because as far as I'm aware I can't declare the target as self.
In regards, to platforming, I believe Simon is working on implementing the box2D physics engine.
Tiling, not so sure about that & as you know, the engine doesn't like massive backgrounds. I guess it would be kind of pointless seeing as you would be able to draw collision masks over the tiles to determine if they are a wall, an hill/slope, floor or ceiling.