Hi, I couldn’t find a section dealing with this specifically, so I’m posting a new thread.
I’ve got a dialogue structure similar to the following:
1. Can I ask you some questions?
1.1 What is your name?
1.2 Where were you last night?
1.3 [Back]
2. That is all for now, thank you.
The item in question here is
1.3 [Back]. When the player clicks ‘[Back]’ the dialogue level should change, but the current character should not speak (i.e. no text should be displayed outside of the dialogue area). Is this at all possible?
I’m trying to stay away from the classic “Let’s talk about something else” dialogue that is often used to navigate dialogue sections. To me a simple speechless navigation feels more natural.