Help with setting background image

  • #1, by blitz470Sunday, 08. May, 17:09 3 weeks ago
    So I was watching this tutorial and I got the test version of Visionaire just to see if it would fit what I wanted to do. I followed this tutorial (bit outdated I know): https://www.youtube.com/watch?v=N0CCPeEfe1E

    But when I follow it, it doesn't load the image.

    When I did it a different way and chose to pick object, it instead loaded the image, but made it very zoomed in. Any suggestions on what I did wrong?

    Newbie

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  • #2, by afrlmeSunday, 08. May, 17:18 3 weeks ago
    It's still 5.x, just an earlier version. The properties button is now the little gear/cog icon just to the left of the objects tab. You need to assign the background image to the scene properties.

    Quick note: Any scene that has a larger width &/or height than whatever you specified as the default game resolution will turn the scene into a scrollable scene. Also changing the default game resolution will not automatically scale up/down the assets in the editor.

    Imperator

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  • #3, by blitz470Sunday, 08. May, 17:27 3 weeks ago
    Thanks a lot grin. It's showing now. Now I just need to set a character so I can see if it runs.

    Newbie

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  • #4, by blitz470Sunday, 08. May, 22:35 3 weeks ago
    Sorry I had one other question. Say I test this out and I am happy after 10 scenes and I buy a version. Can I transfer the work from the free copy to the paid one? Thanks!

    Newbie

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  • #5, by afrlmeSunday, 08. May, 22:52 3 weeks ago
    Sure, the full version of Visionaire is exactly the same as the evaluation version, just with the export & 10 scene restriction removed. wink

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  • #6, by blitz470Tuesday, 10. May, 00:15 2 weeks ago
    Thanks for the answer?

    Do you think it would be possible for there a way to have optional add ons that the player can turn on either before or after they start the game? Like a tick box to turn on in game a hint book they can click to read through? Like choosing difficulty at start.

    Newbie

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  • #7, by afrlmeTuesday, 10. May, 00:23 2 weeks ago
    Aye, that's possible. All games are made up of conditions, values, & if queries. If you provide the option for players to enable something like that, you can then query said condition wherever you need to in the project to determine what actions/event should play out.

    If you use your imagination you can come up with multiple different solutions to a puzzle, or completely swap out one puzzle for something simpler or add time restrictions or limited moves/lifes for harder modes, etc. There's lots of different things you can do once you wrap your head around conditions, values, & if queries, & you will probably be able to do most things you want without having to script anything too - though learning to script really opens up the possibilities of the engine more as it lets you go way beyond the limitations enforced by what's available with the premade action parts, events, & queries, etc.

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  • #8, by blitz470Thursday, 12. May, 00:46 2 weeks ago
    Thanks so much!

    Newbie

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