HELP! Character disappears while talking after adding talk animation.

  • #1, by nebirviWednesday, 14. February 2018, 11:47 2 years ago
    Hi! I've just started developing in Visionaire for the first time and even though I find it  super most of the time it can be somewhat glitchy at times and sometimes the thing you do works the 5th time you do it, even though the way you do it is the same.

    I don't know if this is a case of the above or if I miss something but my character dissapears when talking (after I put in the talking animation.) What have I missed?

    P.S she becomes visible again after the talking part (with both text and sound working perfectly) is over.

    Newbie

    29 Posts


  • #2, by afrlmeWednesday, 14. February 2018, 11:59 2 years ago
    You have probably forgotten to set the animation center for each of the characters animations. Ideally it should be the same position for each of your characters animations to prevent the character shifting position each time you swap to another animation. If you don't assign an animation center the character ends up somewhere outside of the scene because the animation center is what determines the character position in a scene hence why the animation center should be placed somewhere near the characters feet.

    Imperator

    6846 Posts

  • #3, by nebirviWednesday, 14. February 2018, 14:41 2 years ago
    (Okay I hope I get this reply to you @AFRLme )
    Thanks! Can't believe it passed me by, but now it works nice and smooth. *thumbs up*

    Newbie

    29 Posts

  • #4, by afrlmeWednesday, 14. February 2018, 16:11 2 years ago
    No worries. wink

    Imperator

    6846 Posts

  • #5, by irinahuw_Monday, 30. April 2018, 20:51 2 years ago
    hello!

    i have the same problem, but it does not seem to have the same solution, because i checked if i set all the centers of the existing animations and images.

    i have a character and as soon as the dialog is started (by a left click action through the main playable character), it changes the outfit from "standing character" to "talking character". that is all fine. but if one then chooses a dialogpart, the character just disappears, instead of just doing the "talking character" animation. the dialogparts show up though.
    when the dialog is finished, the character goes back to "standing character", which is fine.
    i don't know why the character keeps disappearing when choosing a dialog option...

    what am i doing wrong?

    Newbie

    49 Posts

  • #6, by sebastianMonday, 30. April 2018, 20:58 2 years ago
    hello, 

    does the outfit you are changing to has a talking animation for its current direction?

    By the way : you dont need to change the outfit for that. Having a talk animation should be enough. 

    Thread Captain

    2337 Posts

  • #7, by irinahuw_Monday, 30. April 2018, 21:21 2 years ago
    hello,



    does the outfit you are changing to has a talking animation for its current direction?

    hello sebastian!
    i filled in an animation in the outfit for every direction, also tried to change the direction angles. but it still keeps disappearing. i have another NPC without animations, just static images in the standing animation section, not even with a set center. here the talking works fine, the character does not disappear.



    By the way : you dont need to change the outfit for that. Having a talk animation should be enough.

    Hm yes, I know that i could set up a talk animation, but i think this does not work for the dialogues? Or does visionaire automatically switch to the talk animation if a dialogue between two characters is started? As far as i remember the talk-animations in the character tab only work when there's an action "output text" (from active character), which does not work for rather complex dialogues but is cool for small actions, for example when clicking on an object and then the character says something about it. or did i get the concept of dialogues and talking in visionaire studio wrong?

    EDIT

    Found the problem, you even gave me the hint... I set up a talk animation earlier, but without an image. And of course, I forgot about that and overlooked it. And then the dialogue wanted to use this empty talk animation instead of the outfit i made. i deleted the talk animation and now it plays the outfit i made for the dialogue.

    Newbie

    49 Posts

  • #8, by afrlmeMonday, 30. April 2018, 21:36 2 years ago
    The engine will automatically force the talk animation for the current direction the character is facing whenever the character displays text. If you use a display text action part linked to a character then that character will automatically switch to the talk animation, it's the same thing for dialog options, your current character will switch to the talk animation for their lines & the npc who you have created the dialog under will switch to their talk animation on their lines.

    By the way you can make the dialog system a little more flexible by leaving the response input box blank, ticking the alternative text option & leaving the input box for that blank too. Add action parts & scripts to the bit I've drawn the red square around in the screenshot below. Simplest solution to a more flexible dialog system - well to creating dynamic events based on dialog choices at any rate.

    Imperator

    6846 Posts

Write post