I have a basic question regarding going up stairs inside a room where the two levels are in the same scene:
When going up, the character should be controllable but (because it looks stupid) should not stop on the "front graphic" (red in picture) areas of the stair.
How do i make it -depending on the destination- to avoid going there but don't forbid full controlling on the stairs itself. I just want to avoid going on the red marked areas. When the destination is on one of these areas the char should just move one step further (or less).
Any ideas or tips?