I have a build issue with a particular game, which I have only had with this particular game (a 150+ room adventure, other 20+ room ones work fine).
I author the game on my main desktop system, then build it & ship it out to two laptop & one desktop system for testing.
On the main desktop, the built ".exe" works fine, but on the other systems the game starts & shows a black screen, with no sound & a default mouse (not one defined in the game).
However, if I ship the source & supporting files over to any of the other systems & build the ".exe" from there, it then works fine on all other systems.
If I ship the source & supporting files over & run the game from within VS Editor on any system it works fine as well, the issue only appears with the built ".exe" file.
The messages log file is always empty, so I am struggling to work out what might cause this issue.
Two of the four systems, including the one I author on, are running fresh installs of Windows 10, under a month old & with exactly the same maintenance levels.
I'm getting round it by shipping my source over to a laptop via a shared network drive & building from there, but it's a right pain.
In an attempt to get to the bottom of the issue, I have gradually removed scenes, etc, from my game & retested, until I am left with just the main menu & it still fails as above.
Has anyone got any bright ideas as to how to trap the issue?