I'm back on with trying to finish my game, just got the latest VS5 full license and have spent a few hours getting back to grips with it. (its been almost 9 months)
Whilst theres a million great improvements (kudos to the team, the new console is a total game changer for me!!
) I'm still having to use the pause for 500 milliseconds botch to fix certain actions that just refuse to trigger at the begining of a scene.
In this screen shot, the game REFUSES to switch to character "chicken_firstperson" unless I put that pause in before it. (red stars)
I find this alot... and now i remember after 2 hours of trying to rebuld the whole room, i used this botch many times before in the past, when things just didnt seem to work.
Can anyone shed any light on why this happens? is the beginning of scene script lagging, are the preloads causing the exection order to ignore the character switch, or am i missing something.
I totally dont want to take away my gratitude for everything you guys have done in VS5, but this is a frustrating anomaly which seems to still remain.
Hope someone can shed some light on this.