Thats what I thought, thanks
I think I'll have a go at the character first
Real time mechanic is something I wanted to look into for my own game idea, but it's unlikely I will ever get round to working on a personal project - oh well...
@Sebastian: is tricking the game by changing the system time all that bad really? Just take a look at some of those time based achievements/events in certain games. The Calendar Man achievement in Batman Arkham City for example requires visiting & talking to him at least 1 time per each calendar month to get the achievement - too much hassle. Then there's Journey of a Roach published by Daedalic in which you can only do the tasks for a certain achievement between a set of dates in November - something to do with collecting cakes.
I used to use a system time glitch in Fable 2 where you got rent money from any houses you had bought & rented out. If I remember correctly, you would set the system time to lowest possible date on 360 (whenever it was manufactured), run the game. Save. Reset the console. Change system time to as far forward as it could go. Start the game, load last save & play for a few minutes until the rent money came in. Buy new properties with what you had made, rinse & repeat until you had bought all houses/businesses in each different town/village. By then you would have enough to buy all the armor, weapons & whatever else you needed later in the game.