#4, by afrlmeSunday, 15. June 2014, 15:55 11 years ago
You can actually assign a condition the properties tab of each scene object. This means the object, its name, & all of its actions will only be active/available if the linked condition is met. The images & animations will also be hidden.
If "negate" checkbox is ticked then the object will only be active if the linked condition value is false else if "negate" checkbox remains unchecked, then the object will only be active if the linked condition value is true.
Technically it is possible to use lua script to rename objects based on current language or all available languages, but we won't go into that right now.
P.S: it may be a good idea to create the key name & actions inside of a separate object than the object containing the key image/animation.