i have a question to the dev team and how visionaire studio (the player) handles some of the following scenarios internally:
Lets say i have two interfaces. I can access interface A via key press and access interface B via a button inside interface A which also disables Interface A because its not needed anymore. So either Interface A or B is shown at the same time.
Each access to an interface also calls an action which is responsible for displaying object texts or play infinite animations inside this interface.
Do i NEED to hide/stop all texts/animations when switching to or leaving the other interface? Because when hiding an interface all child object(texts and animations) are also invisible. Because of this i think its not neccessary to hide them everytime. Showing the interface continues the experience where it left off.
What i now need to know: Are these texts/animations still active and fill up memory or are they gone for that moment the interface gets hidden? Is it a good idea to hide all texts/animations when not needed manually, even when i hide the whole interface which contains them?
I have no problems yet with NOT hiding all texts/animation manually, but im curious if there is any difference at all^^